Plum · Consumer Fintech · London

Building the team and the culture that made great design repeatable.

At Plum, I rebuilt a design function from scratch — hiring, onboarding, and growing a team of 7, while establishing the frameworks and culture that turned individual craft into an organisation-wide capability.

Role Design Manager
Team 7 designers · researcher · content
Period 2022 – 2024

Design leadership as a system, not a style.

When I joined Plum, the entire design function had left — from mid-weight designers to the Head of Design. There was no team to inherit. My mandate was to rebuild from nothing: hiring the right people, onboarding them into an unstable product context, and building the rituals and culture that would let a new team operate with confidence — fast.

Over two years I grew the team to seven, established PED collaboration processes that built genuine cross-functional trust, and extended design's influence org-wide. All while staying hands-on — designing, reviewing, and shipping alongside the team throughout.

Empowerment, leading by example, empathy.

Empowerment

Cross-functional Squads

Designers embedded in product squads — working directly with PMs and engineers, with the authority to make decisions and own their projects end-to-end.

Support

Different seniority levels and personalities need different support. The goal was to provide the right resources and guidance — and to build a culture where the team supports each other as default, not just in moments of difficulty.

Ownership

Designer cross-squad ownership map
Example of designer cross-squad ownership, with consideration of user journey, seniority mix, domain experience and team dynamics.

Designers own e2e user journeys and associated company metrics — driving cross-squad initiatives from a user-centred position, with real accountability.

Leading by Example

Strong Work Ethic

Be punctual, meet your own deadlines, come prepared. The standard you model is the standard the team adopts.

Open Communication

Foster dialogue and approachability. Acknowledge good work clearly; address improvement areas in ways that encourage growth, not defensiveness.

Strategic Vision

Make the team's work visible in the context of company goals. Everyone should understand how their contribution matters beyond their own squad.

Continuous Learning

I set up a shared resource library and monthly luncheon sessions to make learning a team habit. Staying current is a collective responsibility.

Celebrate Successes

Recognise individual and team wins — in 1:1s, team channels, and career progression. A motivating environment is built deliberately, not by accident.

User-centricity

Speak to users directly — regardless of seniority or schedule. I talk to users every quarter and held the team to the same standard.

Ways of working, high-performing culture, collaboration.

Ways of Working

Product ↔ Design Collaboration

Product–Design collaboration framework
  • Clear process for design to collaborate effectively with product
  • Defined discovery, ideation, and design phases with explicit handoffs
  • Sprint planning and management introduced to the product–design process

Feedback Culture

Design review process

Structured reviews and retros embedded into every sprint — predictable feedback moments, not last-minute critiques.

High-performing Culture

Clear Goals

Competency matrix established across the design discipline. Personal goals set with each team member against measurable outcomes. Quarterly AMA sessions with PED leadership for transparency and strategic alignment.

Sense of Urgency & Warmth

Speed and care aren't opposites. Swift execution and iterative progress, inside a genuinely supportive environment. Clear priorities, quick wins, and momentum — without burning people out.

Collaboration

Cross-squad Collaboration

When designers own user journeys spanning multiple squads, collaboration becomes structural. Resource planning accounts for seniority, priorities, individual strengths, and dynamics — not just headcount.

Building and growing the design team.

Building Teams

Hiring

Hired across all levels — associate to senior — assessed against a consistent bar for craft, communication, and commercial awareness.

Skillset Mix

Complementary skills, not uniform ones:

  • Research and synthesis
  • Commercial acumen
  • Complex systems and IA
  • Visual craft and interaction

Organisation Structure

Structure organised around initiative and domain ownership, experience level, and team dynamics — squads that are effective and stable, not just resourced.

Growing Teams

Performance Management

Competency framework
Train people well enough so they can leave. Treat them well enough so they don't have to.

Clear visibility at every level — what's expected now, what the next level looks like, and how to get there.

Stay in the Details

Design leadership at a scale-up means balancing delegation with staying plugged in. Delegating without staying connected is how quality slips invisibly.

Design culture and user advocacy beyond the design team.

The most durable design impact is measured in how the whole organisation thinks about users — not in the number of screens shipped.

Organisational Influence

Design Principles

Shared decision-making framework used across PED, Customer Service, Compliance, and FinCrime Ops — bringing disciplines into a united front toward building long-term user trust.

User Advocacy

Speaking to users is mandatory — not optional. Interviews structured to uncover challenges and opportunities, not just validate what we'd already decided to build.

Research Practices

Discovery research brought into pre-strategy stages — before roadmaps locked — to build a shared user understanding org-wide. Day-to-day design validations embedded as a continuous habit, not a separate phase.